Showing posts with label game ideas. Show all posts
Showing posts with label game ideas. Show all posts

Monday, October 12, 2009

Progress!

I feel like we are making progress. I am sitting in the loft having just played around with the first tool that Tom has completed.

We call it the monster tool (not sure why it isn't just to do with monsters). It allows us to load up classes, stats, powers, skills, classes and races. Lets us tinker with the setup for each of the above elements. It is very cool. Very happy with it, something tangible to play with that isn't my flow charts for dialogue! Woop!

A big thank you to all of those who helped with suggestions for how to deal with branching dialogue options! The winner of the unofficial competition is Cleodhna! Her suggestion to try using Omnigraffle was fantastic.

Omnigraffle is a program that allows you to generate flow charts of varying designs. It allows for a lot of editing options and the final results are relatively easy to generate and easy to follow the flow of dialogue to its conclusion. So big thanks. I am sure that some sort of prize can be arranged in the (probably distant!) future...

Level 1 of Soul Quest 1 is in progress. I am currently working on the social phase of the level and realising how much work I have let myself in for.... I think we are aiming to be very ambitious with the game and the level creation is quite taxing from a creative standpoint. Trying to make level 1, Quest 1 a bit harder than the opening level, highlighting new options and things you can do. All of that without making it too steep a learning curve.

I have a business gateway meeting tomorrow and a meeting with the bank next week. So time to go and do some dialogue trees!

Cheers,

Al


Wednesday, October 7, 2009

Stuff is getting done... Honest

I have meetings arranged with business gateway on 13th October. The business manager at the bank on 19th Oct and I am waiting on the accountant to phone me back! I am doing things, it just feels like all I am doing is the bits that are not really that much fun....

I feel like I need to get stuck in to some creative stuff, which is what I am going to try and do after I finish this post.

Lots of things are getting in the way, life is often like that.... Trying to get Ben to sleep through the night and sleep training has left me feeling like I have been run over by a train, the reversed over by a train, then parked on by a train and then asked for my ticket by the conductor... I am now scrabbling around in my pockets for loose change before passing out!

On the plus side I am also finding time to volunteer at the citizens advice bureau on a Tuesday and Thursday. I am still waiting to hear if I have this temping post in Ayr.

Tonight I should be having a meeting with Tom, who will be handing over some tools for me to play with using the developer kit. Some stuff to do with monster and character editors. We are hoping to have a map interface next week so we can load tokens on to it and complete the AI. The AI has ground to a halt as Tom needs to be able to plot the location of everything and make them figure out where they need to go and what they need to do. This is apparently hard if you don't have a world to plot them on!!

I need to get the first of five Soul Quests written. This is going to take a long time. I need to trawl through all the links people have been sending me regarding dialogue tools. Thanks for all the help guys! I think once I have written this I MUST look at some dialogue tools.

I have my extra monitor working with the macbook. It is pretty sweet, a really nice wrap around system. Place the monitors wherever you want in relation to each other!

Other things on the horizon.....

I wrote some notes of game number 2 that I had kicking around in my head! I had to get them down before the ate up my ability to think about anything else. I have a working title... Sector 7.

Hoping for my copy of Rogue Trader RPG to turn up next week, but I doubt it will!

Trying to dig around for some stuff to make Battlefleet Gothic Terrain with for use with the above RPG product.

So time to sign off and go do some actual work......

Cheers,

Al